![]() ![]() This hack does its best to explain the Celeste mechanics, though a base understanding of how they work in the original game is quite useful to have in the back pocket. If you have not beaten all chapters of Celeste, I would recommend doing that before playing this. With these being said, I do have a few warnings. Regrabs, neutralling of the d-pad, and of course shells are all utilized in combination with the Celeste elements to create a one-of-a-kind hack playthrough. ![]() Nearly everything has some form of representation in the hack and it is all combined with familiar SMW and Kaizo mechanics. The dash, the wall jump, the strawberries, and more. The overarching level design philosophy is something that has never really been seen before given the hack's extensive catalog of custom mechanics and its use of exploration despite being considered Kaizo.īasically every mechanic from Celeste you can think of has been brought over. The level design is entirely my own, blending the ideologies from Kaizo Mario and Celeste into one complete package. While the inspiration comes heavily from Celeste, it is not a 1:1 recreation or remake of it. Over the course of three years, I brought the mechanics, elements, and visuals from Celeste into Super Mario World. ![]() This hack is the lovechild of two incredible platformers. Link Show random Submission Details Name: ![]()
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